top of page

More Like This

Full Portfolio

Drawing Gallery

Drawing has always been a massive part of my life and creative practice. I began drawing when I was 3 years old, and haven't stopped since. I have been able to refine my skills through secondary and higher education, allowing me to apply my skills to university projects and beyond.

​

The majority of my skill development came between the ends of secondary school and college, where I learnt the ability to apply my drawing capabilities to concepts and ideas. Previously, my work had been purely a showcase of my portraiture, whereas my college tuition taught me that that skill can be harnessed and used to problem solve as well as impress.

​

My drawing skills are focussed in photorealism and portraiture. I am able to achieve this with greyscale and coloured pencil, as displayed in the gallery below. This gallery displays a series of drawings from my personal portfolio, along with a series of pieces from my A-Level art sketchbook.

​

Click each drawing for a closer look.

Sinister Trio (2021)

Sinister Trio (2021)

20211029_101402.JPG

Freeman (2021)

20210613_233257.JPG

Man in Black (2021)

20210620_100010.JPG

Klopp (2021)

20210707_100934_edited.jpg

Reggie (2021)

IMG_4108.jpg

Tillie (2026)

IMG_4376.jpg

Since When Are They Red? (2026)

20220313_111006.JPG

CR7 (2022)

20221204_112417_edited.jpg

Chip (2022)

A-Level Sketchbook Highlights

Project 1 - Evolution in Film

I used the concept of film to explore how depictions of the future has blinded us to the reality of it. Films often depict the future as either a dystopia or a mechanical wonderland, blurring the lines between what is possible and what is not.

Kubrick's A Clockwork Orange was the perfect film to explore this concept with - a dystopian world where the lines between order and disorder are completely broken. I wanted to experiment with a variety of art forms before creating my final piece, shown on slide 5.

Project 2 - Evolution as Psychosis

This was a really fun project to do, deriving from Black Mirror's Playtest episode. The main character of the episode finds himself in a state of psychosis after testing a video game that implants itself into the player's mind.

I used a variety of styles to explore the different stages of emotion that the main character experiences, before creating my final piece - a physical model showcasing layers of iconography over a person experiencing psychosis.

Project 3 - Detail in Portraiture

My final project of my A-Level course focussed on fine detail in portraiture. Inspired by research into artists such as Alice Neel, my project asked the question: does a portrait need to be complete for it to communicate a message?

I look at greyscale, colour and biro approaches to portraiture, using different materials to create a series of collaged, misshapen portraits that featured bursts of intense detail, leading me to my final piece, seen on slide 5.

bottom of page