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Drawing has always been a massive part of my life and creative practice. I began drawing when I was 3 years old, and haven't stopped since. I have been able to refine my skills through secondary and higher education, allowing me to apply my skills to university projects and beyond.
The majority of my skill development came between the ends of secondary school and college, where I learnt the ability to apply my drawing capabilities to concepts and ideas. Previously, my work had been purely a showcase of my portraiture, whereas my college tuition taught me that that skill can be harnessed and used to problem solve as well as impress.
My drawing skills are focussed in photorealism and portraiture. I am able to achieve this with greyscale and coloured pencil, as displayed in the gallery below. This gallery displays a series of drawings from my personal portfolio, along with a series of pieces from my A-Level art sketchbook.
Click each drawing for a closer look.

Sinister Trio (2021)

Freeman (2021)

Man in Black (2021)

Klopp (2021)

Reggie (2021)

Tillie (2026)

Since When Are They Red? (2026)

CR7 (2022)

Chip (2022)
A-Level Sketchbook Highlights




Project 1 - Evolution in Film
I used the concept of film to explore how depictions of the future has blinded us to the reality of it. Films often depict the future as either a dystopia or a mechanical wonderland, blurring the lines between what is possible and what is not.
Kubrick's A Clockwork Orange was the perfect film to explore this concept with - a dystopian world where the lines between order and disorder are completely broken. I wanted to experiment with a variety of art forms before creating my final piece, shown on slide 5.




Project 2 - Evolution as Psychosis
This was a really fun project to do, deriving from Black Mirror's Playtest episode. The main character of the episode finds himself in a state of psychosis after testing a video game that implants itself into the player's mind.
I used a variety of styles to explore the different stages of emotion that the main character experiences, before creating my final piece - a physical model showcasing layers of iconography over a person experiencing psychosis.



